Framerate independent physics in UE4
If you are building a physics based game/application and you have plans of it running in a wide range of computers, you need to fix your physics timestep. Index Understanding the problem Solving the problem Configuring substepping Setting up substepping in code Handling substep physics Understanding the problem Your game may be running fine at 120 fps in your computer, but lower-end computers out there waiting for your game to come out may not be able to even reach 60 fps. »